![]() The problem with it is just that even unlikely stuff becomes more likely to happen the longer a fight is, like the Bloodletter's PBS critting repeatedly, and Occultist (most likely marker) missing on his heals repeatedly. The mark team option is also workable, but slow. ![]() The two major characters who can make it faster by bypassing PROT (GR/SB) are also pretty flimsy. There's usually a minion with fairly high crit potential in front, and the fight goes on a while. Originally posted by ⛧ Black Goat ⛧:Everything but Hag and Crew are fairly easy because they are straight forward fights.Ĭannon is the joke boss because the fuse guy is easy to one-shot each turn with a beater and then the boss does literally nothing. Optional - 2 Dogs instead of BHs cause they could die vs this boss because of bad dodge. To kill the bird - swap Occultist to Arbalest girl and Leper should spend his turn for sword revenge, then really ez. ![]() The only problem for this team set up could be siren, since my Leper on the 1st position can one shot any of BH with easy. Wolf - just a joke, after his guard both BHs can delete him, also team can ignore 1-2 bomb. Prophet - really ez since both Leper and Occultist can decrease his damage, can clean all wooden walls on champion with ez.Ĭrew - 6 turns max since Leper will spend his oneshot for the wall man after -armor from Occultist.Ĭannon - 8 turns max since Occultist sometimes will spam his tentacle to move tourch man, both BHs can decrease boss PROT, then ez kill.įlesh - if heart will spawn in the 1/2 - ez, if 3 - almost, but kinda 6 turns max. All NOT DLC bosses are easy for this team (Only champion overview):
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